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Simulacra 2 locker
Simulacra 2 locker













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This means that conversations—in fact, interactions of any kind—can take place potentially anywhere. Now we call a person, not a geographical location. Our notion of place has changed with network infrastructures: We are moving toward an increasingly fluid way of communicating, working, playing, traveling, and being, with greater mobility and personal freedom. The Sushi Project explores the very nature of the computing medium itself—how a system can be represented, how the system appears to people using it, ways people can interact with the system, and what qualities it suggests.

simulacra 2 locker

Based on the idea of a notice or bulletin board, the system extended its original use by exploring the possibilities of networked screens to represent relationships between public and private, and real and virtual, drawing on ideas of both montage and the narrative of "the city." Sushi represents a small-scale community and all the associated interactions that take place in such an interpersonal space. Sushi was developed as a way of sharing information between people in small groups and networks within the Royal College of Art. The Sushi Project is an attempt to create that environment. Imagine a place you could go where accessing information was more like moving about a city, where browsing was more like wandering down a street: a place of fleeting imagery, fragments of conversations, and chance encounters. Networks not only have transformed the business models of organizations—they are reshaping existing social landscapes, creating new social shapes that affect the forms and communication structures within these environments inside and out.















Simulacra 2 locker